||3D Modeling Artist
Build the geometry of organic and inorganic characters, objects, and environments
Show an interest in opportunities to innovate modeling creation across multiple teams within Itech -Mass and implement new ideas/technologies/solutions, seeing them to completion
Strong technical skills in working with 3ds Max, Maya, Photoshop, and ZBrush.
Experience with Substance, Marvelous Designer, and similar tools is preferred
Experience in prototyping and working closely with multi-disciplinary teams consisting of technical artists, artists,
Strong knowledge of emerging industry standard tools, workflows, and techniques including physically-based rendering
Demonstrates an understanding of human anatomy, clothing construction (wrinkle behavior), proportion, silhouette and topology and how it relates to rendering and deformation
To work on After Effect platform and its workflow.
To create a particle, camera, and other effects.
To understand of VFX workflow using After Effect pipeline.
To wove visual effects together seamlessly.
To consult with script writers and instructional designer about visual development.
To work on motion graphics design.
To do tracking and roto in After Effect.
To adjust lighting, color, and placement of visual effects to ensure they are identical to the scene in which they are placed
To develop visuals to appeal.