||3D Maya Modeler :
-Build the geometry of organic and inorganic characters, objects, and environments
-1 year of experience in 3D modeling, character, lighting, texture, and/or environments
-Strong skills in creating realistic art - please provide a link to portfolio on resume
-Strong technical skills in working with Maya, Photoshop, and ZBrush.
-Experience with Substance, Marvelous Designer, and similar tools is preferred
-Experience in prototyping and working closely with multi-disciplinary teams consisting of technical artists, artists,
-Strong knowledge of emerging industry standard tools, workflows, and techniques including physically-based rendering
-Demonstrates an understanding of human anatomy, clothing construction (wrinkle behavior), proportion, silhouette and topology and how it relates to rendering and deformation.
VFX Artist :
To work on 3DS Max and After Effect platform and its workflow.
To create particle, camera and other effects.
To understand of VFX workflow using After Effect pipeline.
To be comfortable with Fx in both 3DS MAX and After Effect Platform.
To wove visual effects together seamlessly.
To consult with script writers and instructional designer about visual development.
To work on motion graphics design.
To do tracking and roto in After Effect.
To adjust lighting, color and placement of visual effects to ensure they are identical to the scene in which they are placed
To develop visuals to appeal.
To work with a team of experts to develop appearances.
To ensure that visual effects added in post-production are added careful, as to not let viewers know that this was done.
To use editing and illustration software