- 3D Modeling & Unwrapping 3D Studio Max (or) Maya.
- complete knowledge of Game Asset creation pipeline.
- Understanding and implementing project management practices.
- Experience with Unity3D or Unreal engine (added advantage).
- Experience with HDR Lighting and Physically-based-shading pipelines
- Experience with Substance Painter and/or Substance designer (added advantage).
- Experience in High/Low poly Normal map extraction (or) Sculpt based detail (added advantage)).
1.4 REQUIRED SKILLS
- Good in 3ds Max or Maya and zbrush
- Good in low poly modeling and asset optimizations.
- Must know Texturing with Photoshop.
- Knowledge in Unity3D and Unreal engine(optional, added advantage
- Substance painter & designer (optional, added advantage).
- 3 - 5 years Experience.